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// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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2009-02-17 10:27:49 +05:00
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//
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2012-08-09 16:03:55 +06:00
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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2004-06-18 14:34:31 +06:00
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//
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2012-08-09 16:03:55 +06:00
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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2014-02-20 18:25:37 +06:00
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// version 2.1 of the License, or (at your option) any later version.
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2004-06-18 14:34:31 +06:00
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//
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2012-08-09 16:03:55 +06:00
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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2004-06-18 14:34:31 +06:00
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//
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2012-08-09 16:03:55 +06:00
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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2004-06-18 14:34:31 +06:00
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//
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2012-08-09 16:03:55 +06:00
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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2009-02-17 10:27:49 +05:00
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//
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2004-06-18 14:34:31 +06:00
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// File : StdMeshers_Quadrangle_2D.hxx
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// Moved here from SMESH_Quadrangle_2D.hxx
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// Author : Paul RASCLE, EDF
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// Module : SMESH
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2012-08-09 16:03:55 +06:00
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2004-06-18 14:34:31 +06:00
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#ifndef _SMESH_QUADRANGLE_2D_HXX_
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#define _SMESH_QUADRANGLE_2D_HXX_
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2012-12-13 17:41:29 +06:00
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#include "SMESH_Algo.hxx"
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#include "SMESH_ProxyMesh.hxx"
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#include "SMESH_StdMeshers.hxx"
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#include "StdMeshers_FaceSide.hxx"
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#include "StdMeshers_QuadrangleParams.hxx"
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#include <TopoDS_Face.hxx>
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#include <Bnd_B2d.hxx>
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class SMDS_MeshNode;
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class SMESH_Mesh;
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class SMESH_MesherHelper;
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class SMESH_ProxyMesh;
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struct uvPtStruct;
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2004-12-01 15:48:31 +05:00
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2013-02-12 20:37:44 +06:00
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enum TSideID { QUAD_BOTTOM_SIDE=0, QUAD_RIGHT_SIDE, QUAD_TOP_SIDE, QUAD_LEFT_SIDE, NB_QUAD_SIDES };
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typedef uvPtStruct UVPtStruct;
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struct FaceQuadStruct
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{
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struct Side // a side of FaceQuadStruct
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{
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struct Contact // contact of two sides
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{
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int point; // index of a grid point of this side where two sides meat
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Side* other_side;
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int other_point;
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};
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StdMeshers_FaceSidePtr grid;
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int from, to; // indices of grid points used by the quad
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int di; // +1 or -1 depending on IsReversed()
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std::set<int> forced_nodes; // indices of forced grid points
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std::vector<Contact> contacts; // contacts with sides of other quads
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int nbNodeOut; // nb of missing nodes on an opposite shorter side
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Side(StdMeshers_FaceSidePtr theGrid = StdMeshers_FaceSidePtr());
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Side& operator=(const Side& otherSide);
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operator StdMeshers_FaceSidePtr() { return grid; }
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operator const StdMeshers_FaceSidePtr() const { return grid; }
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void AddContact( int ip, Side* side, int iop );
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int ToSideIndex( int quadNodeIndex ) const;
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int ToQuadIndex( int sideNodeIndex ) const;
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bool IsForced( int nodeIndex ) const;
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bool IsReversed() const { return nbNodeOut ? false : to < from; }
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bool Reverse(bool keepGrid);
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int NbPoints() const { return Abs( to - from ); }
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double Param( int nodeIndex ) const;
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double Length( int from=-1, int to=-1) const;
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gp_XY Value2d( double x ) const;
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const UVPtStruct& First() const { return GetUVPtStruct()[ from ]; }
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const UVPtStruct& Last() const {
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return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
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}
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// some sortcuts
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const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
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{ return nbNodeOut ?
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grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
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grid->GetUVPtStruct( isXConst, constValue );
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}
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};
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struct SideIterator // iterator on UVPtStruct of a Side
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{
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const UVPtStruct *uvPtr, *uvEnd;
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int dPtr, counter;
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SideIterator(): uvPtr(0), uvEnd(0), dPtr(0), counter(0) {}
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void Init( const Side& side ) {
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dPtr = counter = 0;
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uvPtr = uvEnd = 0;
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if ( side.NbPoints() > 0 ) {
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uvPtr = & side.First();
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uvEnd = & side.Last();
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dPtr = ( uvEnd > uvPtr ) ? +1 : -1;
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uvEnd += dPtr;
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}
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}
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bool More() const { return uvPtr != uvEnd; }
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void Next() { uvPtr += dPtr; ++counter; }
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UVPtStruct& UVPt() const { return (UVPtStruct&) *uvPtr; }
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UVPtStruct& operator[](int i) { return (UVPtStruct&) uvPtr[ i*dPtr]; }
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int Count() const { return counter; }
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};
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std::vector< Side > side;
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std::vector< UVPtStruct> uv_grid;
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int iSize, jSize;
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TopoDS_Face face;
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Bnd_B2d uv_box;
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std::string name; // to ease debugging
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FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
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UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
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double& U( int i, int j ) { return UVPt( i, j ).u; }
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double& V( int i, int j ) { return UVPt( i, j ).v; }
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void shift ( size_t nb, bool keepUnitOri, bool keepGrid=false );
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int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
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bool findCell ( const gp_XY& uv, int & i, int & j );
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bool isNear ( const gp_XY& uv, int & i, int & j, int nbLoops=1 );
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bool isEqual ( const gp_XY& uv, int i, int j );
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void normPa2IJ( double x, double y, int & i, int & j );
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void updateUV ( const gp_XY& uv, int i, int j, bool isVertical );
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typedef boost::shared_ptr<FaceQuadStruct> Ptr;
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};
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class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
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{
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public:
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StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
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virtual ~StdMeshers_Quadrangle_2D();
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2013-07-31 14:12:54 +06:00
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virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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Hypothesis_Status& aStatus);
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2013-07-31 14:12:54 +06:00
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virtual bool Compute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape);
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2013-07-31 14:12:54 +06:00
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virtual bool Evaluate(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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MapShapeNbElems& aResMap);
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2013-07-31 14:12:54 +06:00
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FaceQuadStruct::Ptr CheckAnd2Dcompute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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const bool CreateQuadratic);
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2013-07-31 14:12:54 +06:00
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FaceQuadStruct::Ptr CheckNbEdges(SMESH_Mesh& aMesh,
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2013-11-27 16:00:34 +06:00
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const TopoDS_Shape& aShape,
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const bool considerMesh=false);
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2006-02-07 20:01:11 +05:00
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2014-02-21 14:25:11 +06:00
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static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
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protected:
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2013-11-26 19:29:36 +06:00
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bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
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const TopoDS_Shape & aShape,
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MapShapeNbElems& aResMap,
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std::vector<int>& aNbNodes,
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bool& IsQuadratic);
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2014-01-15 15:41:17 +06:00
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bool setNormalizedGrid(FaceQuadStruct::Ptr quad);
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2014-01-15 15:41:17 +06:00
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void splitQuadFace(SMESHDS_Mesh * theMeshDS,
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const int theFaceID,
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const SMDS_MeshNode* theNode1,
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const SMDS_MeshNode* theNode2,
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const SMDS_MeshNode* theNode3,
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const SMDS_MeshNode* theNode4);
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bool computeQuadDominant(SMESH_Mesh& aMesh,
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const TopoDS_Face& aFace);
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2013-11-26 19:29:36 +06:00
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bool computeQuadDominant(SMESH_Mesh& aMesh,
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const TopoDS_Face& aFace,
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FaceQuadStruct::Ptr quad);
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bool computeQuadPref(SMESH_Mesh& aMesh,
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const TopoDS_Face& aFace,
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FaceQuadStruct::Ptr quad);
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2006-02-07 20:01:11 +05:00
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2014-01-15 15:41:17 +06:00
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bool computeTriangles(SMESH_Mesh& aMesh,
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const TopoDS_Face& aFace,
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FaceQuadStruct::Ptr quad);
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2013-11-26 19:29:36 +06:00
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bool evaluateQuadPref(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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std::vector<int>& aNbNodes,
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MapShapeNbElems& aResMap,
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bool isQuadratic);
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2013-11-26 19:29:36 +06:00
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bool computeReduced (SMESH_Mesh& aMesh,
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const TopoDS_Face& aFace,
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FaceQuadStruct::Ptr quad);
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2012-08-09 16:03:55 +06:00
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2013-11-26 19:29:36 +06:00
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void updateDegenUV(FaceQuadStruct::Ptr quad);
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2006-02-07 20:01:11 +05:00
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2013-11-26 19:29:36 +06:00
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void smooth (FaceQuadStruct::Ptr quad);
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2014-03-18 18:38:47 +06:00
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bool check();
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2013-11-26 19:29:36 +06:00
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int getCorners(const TopoDS_Face& theFace,
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2013-11-22 18:40:36 +06:00
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SMESH_Mesh & theMesh,
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std::list<TopoDS_Edge>& theWire,
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std::vector<TopoDS_Vertex>& theVertices,
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2013-11-27 16:00:34 +06:00
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int & theNbDegenEdges,
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const bool considerMesh);
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2013-11-22 18:40:36 +06:00
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2014-01-15 15:41:17 +06:00
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bool getEnforcedUV();
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bool addEnforcedNodes();
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int splitQuad(FaceQuadStruct::Ptr quad, int i, int j);
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2014-01-20 22:39:00 +06:00
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void shiftQuad(FaceQuadStruct::Ptr& quad, const int num );
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2014-01-15 15:41:17 +06:00
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typedef std::map< StdMeshers_FaceSidePtr, std::vector< FaceQuadStruct::Ptr > > TQuadsBySide;
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void updateSideUV( FaceQuadStruct::Side& side,
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int iForced,
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const TQuadsBySide& quads,
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int * iNext=NULL);
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2014-03-18 18:38:47 +06:00
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protected: // Fields
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bool myQuadranglePreference;
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bool myTrianglePreference;
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int myTriaVertexID;
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bool myNeedSmooth, myCheckOri;
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const StdMeshers_QuadrangleParams* myParams;
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StdMeshers_QuadType myQuadType;
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SMESH_MesherHelper* myHelper;
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SMESH_ProxyMesh::Ptr myProxyMesh;
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std::list< FaceQuadStruct::Ptr > myQuadList;
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struct ForcedPoint
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{
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gp_XY uv;
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gp_XYZ xyz;
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TopoDS_Vertex vertex;
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const SMDS_MeshNode* node;
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2014-01-15 15:41:17 +06:00
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double U() const { return uv.X(); }
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double V() const { return uv.Y(); }
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operator const gp_XY& () { return uv; }
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};
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std::vector< ForcedPoint > myForcedPnts;
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2004-06-18 14:34:31 +06:00
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};
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#endif
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