Intermediate commit - parallel compute is disabled, some unrelated code commented out for debug!
Hexahedron::compute() was splitted to smaller methods.
Added debug output.
SMDS_MeshElement::Print() now is a virtual method, otherwise only parent method was called.
Removed the isDone argument using cxx isComputedOK instead (now in the
idl)
Corrected a bug when doing multiple compute checkCompute was not
properly removed.
Add support to periodic faces to the laplacian smoother.
.
Add support to periodic faces to the centroidalSmooth.
Do not move singular nodes that are placed in the surface instead of on the edge as in the BodyFitting algorithm.
Small modif in averageByElement to not initialize theUVMap unproperly when theSurface.IsNull().
added new eControl
added new case for 3DWarp
Added new class for 3D Warp
Added 3D warp for use as filter
Threshold of criteria
Fix problem when the Threshold checkbox on Scalar Bar Properties does not remove elements outside of the range
Including quanta option to hypothesis with persistence. Working version w/o support to add faces on the boundary elements.
Intermedial commit.
Intermedial commit.
Adding documentation and test.
Final adjust for conformity with NRT.
Add netgen_runner_test for 1D2D3D
add test for gmsh_runner
Improve test for netgen and gmsh. Add new versions in option mesher_launcher.py
Add test for Netgen2D SA version.
Test for Netgen 2D SA version.
Code cleanup.
Adapt mesher_launcher and add creating_parallel_gmsh_mesh.py test for Remote version of 3D GMSH.
test for parallel mesh for 2D using new netgen SA/Remote version. Add the possibility to export Mesh1D.med in SMESH_Gen.cxx at method parallelComputeSubMeshes. Modify the constructor of ParallelMesh class in smeshBuilder to handle 2D meshing in parallel.
Delete .vscode/settings.json
Publish shrinkGeometry.
Refactor StdMeshers_Cartesian_3D and StdMeshers_Cartesian_VL classes to allow passing an arbitrary shrink mesh to the viscous layer builder. Use StdMeshers_Cartesian_VL in StdMeshers_ViscousLayerBuilder to handle geometry shrinking and viscous layer building.
Create maps to link shrink solid and the solid assign to the shrink mesh. Code cleanup.
Defining map btw original shape (TopAbs_COMPOUND) and result shrink object. Refactor to support viscous layer of faces. Code clean up and add of tests.
Documentation and code cleanup
erase debug comment.
Modif after code review.
Avoid compilation warning from ViscousLayerBuilder and ViscousLayerBuilder_i classes.